

Copy Protection - not only required you to state a word on the codewheel, but also to translate in-game texts.Class Change Level Reset: As per 1st-ed D&D rules.Bonus Dungeon: Dave's Challenge: The Shrine of the Dark Queen in Death Knights of Krynn and "Dave's Maze" in Pools of Darkness.Once to a bronze dragon, the next time to a storm giant. Turns out you just have to put on the gear you got from the last game. Zigzagged in Treasures of the Savage Frontier.The dialogue suggested a Bag of Spilling event occured, but it was the first game of that trilogy. Subverted in Gateway to the Savage Frontier.Unfortunately, most of them will disintegrate if you travel through the Pools to take on Bane's extraplanar lieutenants, so you have to leave them in a vault on Toril and take non-magical equipment with you to each new region for use until you "acquire" better stuff. Averted in Pools of Darkness characters imported from Secret of the Silver Blades will have all of their money and will likely still be wearing all of their equipment only a few items from the previous game will not carry over.Bag of Spilling: Justified in Curse of the Azure Bonds by the villains ambushing and stealing your equipment, and then in Secret of the Silver Blades, the villagers summon you with a wish, but forget to summon your equipment.This means that a newly created party just starting out might find treasures left behind from a previous playthrough of the game. This means that the contents of the vault are shared throughout any and all playthroughs of the game. Bag of Sharing: The city vault in Secret of the Silver Blades is an interesting example: its contents are saved in its own file independent of any game save.Authority Equals Asskicking: The final bosses in each game tend to be the hardest fought encounters and for good reason, usually having AC well into the negatives and having strong weapons.Armor and Magic Don't Mix: As per 1st-ed D&D rules.Averted in Death Knights of Krynn, where shops sell candles, apples, and shoes (which have no game effect.)

